Scales

The Scales System is a concept that allows players or teams of players to compete against each other without actually having to engage in combat.

In a Quest that uses the Scales system, points are gathered that will tip the scales in one direction or another. When the scales have been fully tipped, reaching zero in either direction, the quest is completed and the player with the most Favour wins.

Because these types of quests could involve a large number of players, there may be ranked placement at the end of the quest. The size of the prize would depend on the player's ranking.