Combat Role

Combat Roles
Combat roles dictate the behaviours of characters and military units in battle. By setting their roles before battle, the unit will follow a predefined set of rules that will guide it through battle.

Tank
A tank's role is to draw the attention of all enemies on him. Tanks typically have high hit points and high defense ratings. This makes them hard to hit and hard to bring down. Tanks have special powers that will raise their threat level, drawing the attention of enemy units onto them and away from the more fragile, but powerful, Striker class units.

Striker
A striker is a role designed to take out a single target as quickly as possible. Strikers deal the highest amounts of localized damage.

Healers
Healers are designed primarily to ensure that injured units are brought back to full health as quickly as possible. Additionally, healers are also responsible for buffing friendly units to make them stronger and/or more durable in combat.

Controllers
Controllers are the masters of area affect powers. They can deal damage to large groups of enemies. They don't have the same damage output as strikers, but when enemy units bunch up controllers can deal massive amounts of damage. In addition to dealing damaging powers, Controllers are also responsible for de-buffing the enemy. They try to reduce the enemy's resiliance, making them easier to drop or they reduce the enemy's ability to do damage to friendly units.