Arnnor

Iceford
Capital of the Norfolk Kingdom of Arnnor, Iceford is the northmost city in Orth. The winds blow relentlessly here, whipping up killer ice storms in an instant. Only those that have been touched by the Ice Gods are permitted entry into this unfriendly land.

Two Peaks
The Two Peaks territory gets its name from the two impassible mountains that loom over the northwestern corner of the mountain range. Between these two peaks lies the territory's capital city Two Peaks Castle, which is often referred to as the White Keep.

Fort Norwind Barony
Fort Norwind seems to have always been raided by Ice Gremlins. Wave after wave, they throw themselves against the walls of the city for some unknown reason. Lord Argus Stormbringer allows the attacks to continue because he feels they make good sport for his new recruits.

Fort Norwind Barony Quests

Norwind Pass Barony
The city of Lyon was once a thriving Nikoss community. When the Ice Gremlins started attacking it, the city eventually fell and the barony fell into ruin. The gremlins quickly enslaved the local Nikoss and they let both the city and the barony run amok. Bandits raid the roads and yettis have terrorized the countryside.

When Lyon fell, it made getting supplies from Mellendille to Fort Norwind a difficult challenge. As the barony became more and more wild, moving supplies became even harder and more dangerous.

Norwind Pass Barony Quests

Mellandille Barony
The Mellandille mountain range is home to some of the most beautiful and most dangerous terrain in the Norfolk kingdom. It's capital city, Karrak, is a melting pot of various northern races and cultures.

Mellandille Barony Quests

Luna Nord
The Luna Nord territory is home to the northern lycanthrope society. Since their existance is now publicly known, adventurers have been trying to ransack their lands in hopes of acquiring Werehunter titles. As a result, they have closed their borders to all outsiders and defend their lands with their very lives. The territory is divided into four territories, Luna Nord itself which is home to the most powerful of all the lycans, the Weredrakes. Shadowrealm, is home of the fierce Werecat tribes. Fenrir Woods is home to the Werewolf tribes, who have managed to spread well beyond the northern realms into many of the southern cities. Their ability to take on a pure human form allows them to move freely amid the "non-lycans" without being detected. The last barony, Ursus, is a barony in constant civil strife. The Cave Bear clans and the Ice Bear clans are constantly clashing, trying to assert their dominance over the other.