Favour

Favour is a concept that allows a player to earn points towards a barony, a territory, a kingdom or a faction.

Depending on the circumstances, this favour can be cashed in via quest to purchase something or it can be used to fuel diplomacy actions.

Some examples of how this favour might be used are:

Barony Quests
A player can perform quests for a Baron. For each quest completed, the character earns some Favour towards the Baron, the Territory and the Kingdom. The player has completed a number of quests for this Baron and has earned 75 points of favour. The Baron is a Level 8 Battlemaster. He also has a son, that is a Level 4 Archer. The player might choose to spend 64 favour points trying to influence the Baron, or he might choose to spend 16 points to influence his son. Some Barons will provide quests that allow players to spend their favour to purchase items and/or military units.

For each point of favour earned toward the Baron, the player also earns one point of favour towards the Baron's Lord - the ruler of the Territory as well as one point of favour towards the Baron's King, the ruler of the Kingdom.

NPC Faction Quests
Similar to Barony Quests, faction quests allow players to earn favour with NPC factions. This type of favour gives the player certain rights within the faction and/or the opportunity to purchase items, military units and even characters from the faction.

Some NPC faction quests are a race to collect a predetermined number of favour points. The player that wins the race gets the prize and everyone else loses their faction points. Note: some of these quests determine the size of the prize based on the total favour earned by all players involved in the quest. This means that the more competition there was, the better the prize. For example, suppose a player is in a quest that requires 100 favour to win. If he completes the quest with no competition, he has 100 favour points to spend. However, if there were 10 players all involved in the quest and each of them had accumulated 90 points of favour when one player reached victory, it would mean that there was 100 + (9 x 90) = 910 favour points to be spent. That might mean the difference between gaining a Level 10 character vs. gaining a Level 20 character. The tougher the competition, the better the prize.